Damage, Falling:     

Falling will always cause 1-D12 per 10' in 2-D6 +2 areas of the body.

 

- The surface will determine reduced or added damage.

- The Game Master will pick the surface when a character takes a fall. Game-Masters: Remember, you can adjust falling ANY WAY YOU LIKE. This is a huge ruling that I had to make simple. You do the rest.

 

- If a surface is not listed, pick the one that most relates.

- Damage will not be taken for the first 10' if a successful avoidance-roll vs. "Fall" is rolled.

- The same area can be injured multiple times as you roll for which area is damaged.

- Armor has the ability to turn damage for the first 30'. After 31+ feet, 1/2 damage can still be negated if your armor turns the damage.

 

Additional Adjustments to damage per 10':

Earth:

   Hard-packed surface --------- : +1-D6

   Soft-packed surface ----------- : +1-D4

 

Rock:

   Flat surface ---------------------- : +1-D8

   Jagged surface ------------------ : +1-D12

   Uneven, angled smooth ------- : +1-D10

 

Snow:

   1-2' of freshly fallen snow ----- : -1-D6

   3-4' of freshly fallen snow ----- : -2-D6

   5-6' of freshly fallen snow ----- : -3-D6

   7-8' of freshly fallen snow ----- : -4-D6

   9-10' of freshly fallen snow --- : -5-D6

 

Water surface:

   Deep water ------------------------ : -1-D6

   Shallow water --------------------- : -1-D2